THE RAW POWER
OF RAYTRACING.

BDPT & Wavefront renderer with physical lens simulation.
Native plugin for Autodesk Maya.

[Visuals Pending]

ARCHITECTURE & TECHNOLOGY

01. RCVM CORE

Next-gen proprietary core architecture. High-performance rendering pipeline designed for massive throughput and hardware abstraction. Capable of supporting any custom rendering architecture.

02. ADVANCED INTEGRATORS

Robust BDPT & Wavefront architectures. Includes Adaptive Sampling and Light Tree estimation for optimal convergence.

03. PHYSICAL OPTICS

True physical lens simulation. Features realistic Bokeh, Distortion, Diffraction, and complex composite lens systems.

04. PRODUCTION READY

Native Autodesk Maya integration. Supports Light Linking and Arbitrary Output Variables (AOVs).

05. BUILD YOUR ENGINE

Democratization of rendering technology. RCVM allows anyone to compose their own rendering engine from scratch using modular building blocks.

06. UNIVERSAL RAY TRACING

Advanced telemetry and behavior tracking. Capable of tracing and analyzing the full lifecycle and behavior of any individual ray within the simulation.

TECHNICAL SPECIFICATIONS

PIPELINE INTEGRATION USD / Hydra (Solaris, Omniverse, Maya 2025)
VOLUMETRICS OpenVDB Support (Heterogeneous Volumes)
GEOMETRY Native Hair/Fur Curves, Catmull-Clark Subdivision
MOTION Cinematic Motion Blur (Transformation & Deformation)
SHADING Disney BSDF, NPR/Toon Shading, SSS

COMMUNITY EDITION

$0
  • Full engine access
  • Maya plugin included
  • Community support
  • Free but not open source

OPEN SOURCE & CREDITS

Powered by industry-standard open source libraries:

Intel Embree • Intel Open Image Denoise • OpenImageIO • OpenUSD • spdlog • LZ4

Special Thanks:

Lentil (Zeno Pelgrims) for the physical lens database.

BRUTAL ENGINE_

Under Construction

COMING SOON