BDPT & Wavefront renderer with physical lens simulation.
Native plugin for Autodesk Maya.
Next-gen proprietary core architecture. High-performance rendering pipeline designed for massive throughput and hardware abstraction. Capable of supporting any custom rendering architecture.
Robust BDPT & Wavefront architectures. Includes Adaptive Sampling and Light Tree estimation for optimal convergence.
True physical lens simulation. Features realistic Bokeh, Distortion, Diffraction, and complex composite lens systems.
Native Autodesk Maya integration. Supports Light Linking and Arbitrary Output Variables (AOVs).
Democratization of rendering technology. RCVM allows anyone to compose their own rendering engine from scratch using modular building blocks.
Advanced telemetry and behavior tracking. Capable of tracing and analyzing the full lifecycle and behavior of any individual ray within the simulation.
Brutal Engine is developed with passion in my spare time. Your support funds hardware, servers and the coffee needed for coding.
Via Ko-fi, you can securely use PayPal or Credit Card.
Powered by industry-standard open source libraries:
Intel Embree • Intel Open Image Denoise • OpenImageIO • OpenUSD • spdlog • LZ4
Special Thanks:
Lentil (Zeno Pelgrims) for the physical lens database.