UNIVERSAL RAY TRACING
Universal Ray Tracing in Brutal Engine means any ray type can trigger any shader behavior, without limitations.
Whether it's a camera ray, a shadow ray, or a probe ray for volumetrics, the engine treats them with the same fidelity. This allows for complex effects like:
- Ray-traced subsurface scattering without approximation errors.
- Nested dielectrics (ice in water in glass).
- Custom AOV capture from any bounce depth.